IG MAKER

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Work Flow

The sequence of how the various plug-in settings are processed in the game can be visually set using the flow editor. It is possible to set conditions for switching processing streams to different plug-ins.

Fonts

Fonts to be displayed in games can be entirely made from scratch.
There is also a function for searching and displaying all the letters used in a game. It enables quick identification of letters needed on the font table.

Output Formats

Games can be output in three formats.

Standard Player (Windows + DirectX)

This is the standard output format that will operate on Windows. A dedicated player software is available for download, so people who do not have a copy of Action Game Maker can play the created games.

Microsoft XNA Template

A game can be output as a Microsoft XNA Framework-compatible source file. This file can be processed with XNA Game Studio 3.0 to create an executable file that operates on Xbox 360 systems and so on.
*To use an output source file, Visual Studio 2008 Express Editions and XNA Game Studio 3.0 are required.
The output source file is to be used with the user assuming full responsibility for it.
Enterbrain, Inc., cannot answer any inquiries related to the usage of Visual Studio 2008 Express Editions or XNA Game Studio 3.0.

SWF Output Using Adobe Flex SDK

Games can also be output as SWF format files that can be played using Adobe Flash Player. To output data in this format, Java SE Development Kit and Adobe Flex SDK must be installed in advance.
*Games written out in this format are not guaranteed to work as well as on the standard player software. There may be restrictions on processing speed and the number of displayable gadgets.
Also, this format is not compatible with WAV and AIF format audio files, so music and sound effects will not be playable. (It is possible to work around this by preparing MP3 files with the same names as the WAV/AIF files, then specifying the use of these MP3 files when outputting in this format.)