1.How to Create a ScenesAbout material

Preparing Materials

Shooting Chicken is largely divided into three types of Resources to work with: the Wall Detection Resource, sound effect detection ID Resources, and terrain mapping Resource. By dividing Resources clearly in this way, it helps to prevent being overwhelmed by data in the process of creating a game.
In Pixel Game Maker MV, you are able to register several tile images per scene, so there's no need to create one large image all at once.

Example of Tileset: