ResourcesWhat are resources?
"Resources" is a tool that can incorporate and manage images, voice clips, etc. necessary for game creation into a project. If there is a resource you want to use in your game, you will need to start by adding an item to the Resource List in this tool. Additionally, management of the "text" used in-game and "variables" and "switches" created within a project is done using this tool.
* In order to use original image and music files in game creation, they will have to conform to a prescribed standard. For details, please view the description below.
Resource Types and Standards
A resource required to draw various things in-game, including fields and characters. Additionally, images are required for title logos, status indicators, etc.
.png, .jpg, .webp, and .tga image formats can all be used as image resources.
Fonts are a "single set of letters/characters with a cohesive design", and are a resource required to express text in-game. You can prepare an image of a set of characters and create a font based on that image, or you can use TrueType font data.
* TrueType fonts located in the project's [fonts] folder can be used.
With "Text", you can enter text to be used in-game, and add it as an item. Added text can be used in the "Scene" tool or with "Objects".
Videos can be used for sequences in various scenes; .webm or .mp4 format videos can be used as resources.
BGM, SE, Voices
.ogg format files can be added as resources.
In "Variables", you can check a list of the variables within a project. Additionally, you can edit their initial values, or set whether a variable's information should be stored when a save is performed in-game.
In "Switches", you can check a list of the switch items within a project. Additionally, you can set the initial status of each switch (whether it is ON or OFF), or whether a switch's information should be stored when a save is performed in-game.
.gif or .sspj format files can be added as resources. They can be
used primarily as effect animation resources.
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